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Pathfinder RPG: New Magus Arcana

Ultimate Options: New Magus Arcana

As this product's "blurb" says, the warrior-mage turns up far more often in fantasy fiction than he does at the gaming table. This is partly due to the tendency for most systems to focus on being either a spell-caster or a sword-swinger, with cababilities in one or both having to be sacrified in an attempt to multi-class your way into the sort of character that you want to play. The recent publication of Ultimate Magic in the Pathfinder core line has begun to rectify this with the Magus class, although he's envisaged as being with a sword in one hand and a spell in mind. So, here is a short work jam-packed with ideas for how to make your Magus into your own idea of a warrior-mage, one who will hopefully be the subject of many a bard's song...

Material is presented as two aspects. Firstly there is a collection of new arcana, the arcane secrets that are the specialty of the Magus class. There's a wide variety, enabling all manner of enhancement to weapons including a neat one which allows you to pre-load a spell with a range of 'touch' into a weapon when preparing for the day, and then expend it at will... and use any spell, with certain limitations, each day you choose to use this arcana. Another enables the magus to use any feat for which he qualifies, but does not have, for a set period, another handy little ability.

The second part is a selection of new archetypes, building on all the new arcana. Like those presented in Ultimate Magic, an archetype must be chosen at first level, and it is an all-or-nothing package deal. There are some interesting ideas here. A Cabalist, for example, draws on inherent power rather than study to cast spells, acting more like a sorcerer who can fight than the warrior-wizard most Magus characters are. Those who value the finder side of life might prefer the Magavan, who specialises in social and divination spells and is well-suited to the role of Court Magician or diplomatic service.

If the Magus interests you, there are some interesting additional concepts to consider here. GMs will find material of use, I'm sure an NPC Magavan or two will soon be hanging around seats of power in my games...

Return to Ultimate Options: New Magus Arcana page.

Reviewed: 6 June 2011