A resource for those venturing beyond the dungeon or the city walls, this is a sourcebook for those parts of the world where nature is as much of an enemy (or friend) as anyone else you may meet there.
Publisher's blurb: "A Handbook for Designing and Surviving Savage Wildlands. Following in tradition of Dungeoncraft and Cityworks, this invaluable toolbox gives players and DMs everything they need to create and run memorable fantasy adventures and campaigns in the untamed wilderness.
"Wildscape offers a wide variety of exciting new features, including new options for druid characters, including druid realms that allow players to customize their druids' spells and abilities; new styles for ranger characters, including two-handed fighting and spear-fighting, as well as new options for non-spellcasting rangers and complete descriptions, hazards, and stat blocks for a wide range of terrain types, including deserts, forests, mountains, swamps, and wastelands. Comprehensive rules for weather and climate, including ready-to-use stat blocks for a variety of storms and conditions."
More when I get hold of a copy!
Click HERE if you want to buy this book from Amazon.com or HERE
if you prefer to use Amazon UK.
Click HERE to get a PDF version from DriveThruRPG.com
Author: Mike Mearls
Publishers' Reference: DD46
Hardback, 176 pages
Date: November 2003
Product page last updated: 31 December 2005