RPG Resource: Click here for home page
Main Menu
 What's New
 Genre Resources
 Master System List
 Complete Product List
 Shared Campaigns
 Community Content
 General Resources
 Game Companies
 Board & other games
 Copyright Statement

Dungeons & Dragons 3e/Pathfinder RPG
 D&D Core Rules
 Pathfinder Rules
 Additional Rules - WotC
 Additional Rules - others
 Character Classes
 Character Races
 Arcane Magic
 Divine Magic & Religion
 Equipment & Items
 Alchemy & Herbs
 World Building
 City Resources
 Natural World
 Sea & Ships
 The Planes
 Blueprints Floor Plans
 Settings & Scenarios
 1-on-1 Adventures
 Ados: Land of Strife
 Adventure Keep
 Arcana Evolved
 Ave Moloch
 Basic Paths
 Black & White Adventures
 Bleeding Edge Adventures
 Campaign Gems
 Cerulean Seas
 Cities of Fantasy
 Crown: City of the Fallen
 Dungeon Crawl Classics
 Eden Odessey
 Elemental Lands
 Epic Tales
 Fighting Fantasy
 Forgotten Realms
 Foul Locales
 GameMastery Modules
 Gilded Suns
 Grave Undertakings
 Instant Adventures
 Iron Heroes
 Judges Guild
 Kingdoms of Kalamar
 Legends of Fantasy
 Legends & Lairs
 The Lonely Coast
 NeoExodus: A House Divided
 Original Adventures
 Paizo Adventure Paths
 Pathfinder Chronicles
 Pathfinder Modules
 Pathfinder Player Companion
 Pathfinder Society
 Redhurst Academy of Magic
 Rituals of Choice
 Rogue Genius Games
 Santiago AP
 Scarred Lands
 Sidetrek Adventure Weekly
 The Sinking
 Sovereign Stone
 Urban Adventures
 Violet Dawn
 Way of the Wicked
 What Lies Beyond Reason
 Wicked Fantasy Factory
 World of Warcraft
 WotC Generic Scenarios
 Multiple Level Campaigns
 1st Level
 2nd Level
 3rd Level
 4th Level
 5th Level
 6th Level
 7th Level
 8th Level
 9th Level
 10th Level
 11th Level
 12th Level
 13th Level
 14th Level
 15th Level
 16th Level
 17th Level
 18th Level
 19th Level
 20th Level


Dungeons & Dragons: Traps and Treachery

Traps and Treachery

Full of fertile ideas for DMs and players alike, this book is ripe with mischief.

Publisher's blurb: "Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, Traps & Treachery includes:

  • A section on trap design and classification that organizes and streamlines the process of designing new traps and integrating them into your adventures.
  • New prestige classes, including the trapmaster, roofrunner, and discreet companion. There is also a new NPC class, the thug.
  • New skills, such as mimic voice and urban lore.
  • New feats, such as craft magic trap, improvise thieves? tools, and brew poison.
  • New equipment and magic items, such as night drops, an alchemical substance that temporarily grants the user darkvision.
  • A section on new clerical domains, such as Thievery, and new divine and arcane spells, such as true filch and perfect crime. Comprehensive rules for creating and using poisons. This section also lists new poisons, including supernatural ones. Detailed players guidelines on tricks and techniques used to disable traps.
  • A comprehensive section on designing, developing, and integrating thieves? guilds into your campaign.
  • More than 60 complete descriptions of both magic and mechanical traps, all beautifully illustrated.
  • A chapter detailing a variety of puzzles with which to confound your players, including logic puzzles, math puzzles, word puzzles, and chess puzzles, as well as physical challenges and obstacles to test your players? characters."

More when I get hold of a copy!

Click HERE if you want to buy this book from Amazon.com or HERE if you prefer to use Amazon UK.

Click HERE to get a PDF version from DriveThruRPG.com

Book Details:
Authors: Greg Benage, Kurt Brown, Mark Chance, Brian Ferrenz, Lizard, David Lyons, Brian Patterson, Scott Stoecker, and Wil Upchurch
Publishers' Reference: DD17
ISBN: 158994020-2
Hardback, 176 pages
Date: July 2001

Product page last updated: 31 December 2005