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Wraith: The Oblivion 1e: Guildbook: Masquers

Guildbook: Masquers

Information about the Masquers - friends or foes, allies or adversaries... or the group your character decides to join? Why do you have to keep the face you died with?

Publisher's blurb: "First thing you have to realize is that you're not meat anymore. You're plasm, son, and you know what I can do with plasm? I can do anything I damn well please. I can make you look like a movie star, turn your hands to knives, or twist you into a black-velvet painting of Elvis. And if you can't decide what you want to be, heck, I'll decide for you. Hold still. This won't hurt a bit.

"Pity the poor, misunderstood Masquers. Even among the outlawed Guilds, they're distrusted. And why? Just because they can change their faces in an instant, mold fearsome weapons from the plasm of their bodies, transmogrify other wraiths into tapestries and transform ordinary wraiths into the dreaded Barghests, some (dead) people are afraid of them. And yet, they all seem so nice...

"Guildbook: Masquers is the third in a series of Guildbooks for Wraith: The Oblivion. Take a look inside the Guild with a proud reputation for treachery, deceit and impeccable taste. You might even like what you see. After all, when the Masquers can look like anyone or anything, everyone they meet is a potential client - or a potential resource. Go ahead, they're just dying to meet you."

More when I get hold of a copy!

Book Details:
Author: Ethan Skemp
Publishers' Reference: WW6011
ISBN: 1-56504-604-8
Paperback, 72 pages
Date: 1995

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Product page last updated: 10 October 2018