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Dungeons & Dragons 5e: Deep Magic #9: Ring Magic

Deep Magic #9: Ring Magic

Most of us know "One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them" even if we cannot recite the entire verse... but have you ever stopped to contemplate magic rings within your game? In this work, it's suggested that magic ring manufacture is a dwarf thing. Now dwarves as a whole don't tend to be into magic much, their creative outlet is in making and shaping physical items but in forging rings and embuing them with power they reach a fusion of physical and magic creativity like none other.

Geometrically, the ring is an unusual shape for a dwarf: they tend to prefer angles and straight lines over curves, never mind a smooth circle with no beginning or end. Yet they make fine ones, often inscribed with runes and encrusted with jewels, perfect for the storing and wielding of magical power. Opening with quite a bit of fascinating background linking dwarves with this specific magic item, we then move on to a couple of feats related to ring magic as a whole before meeting the new arcane tradition of the Ring Warden. Rare outside of dwarven strongholds, they are recognisable by their staves bound with multiple rings.

The Ring Warden's magic is based on transmutation, blending dwarven craftsmanship with the magic that they use to empower the rings that they make. There's a sidebar linking Ring Wardens to the Midgard campaign setting, but if you're not using that, it's quite straightforward to find suitable locations and background for them in your own campaign world.

There are a selection of spells mostly aimed at enchanting rings and other ring-related effects (some of the links being fairly tenuous, like Reverberate where the only connection is that the material component is a metal ring with which you strike the ground to cause it to shake and your opponents to lose their balance!), and a slew of magic items most of which are, of course, rings. There is a rather wonderful molten fire forge, which anyone who wants to make magic armour, weapons or indeed rings would really want to get their hands on, a full-blown artefact - a sentient ring left by one of the founding Ring Wardens - and a new monster, the ring servant. This is a construct of metal plates around a core of glowing energy.

If you've ever wondered where those magic rings come from, here's your answer. The Ring Warden is probably best as an NPC, it seems a bit limited to play, but the entire concept provides background and depth to the whole idea of magic rings in your game... and maybe more. What if a rival group started making rings? A different race, even? Would the rings be identifiable as to source? Might trade wars break out? It would be quite easy to build a whole campaign around this...

Return to Deep Magic #9: Ring Magic page.

Reviewed: 10 July 2017