Diving straight in, the 'anatomy' of an encounter is explained - this refers to the logical way in which information is presented in the work, the aim being to present it in the order in which the GM will need it when actually running the game (not, of course, that the adventure will not benefit from the GM reading it through in advance and undertaking any other preparatory work they feel necessary!). This is followed by what is in essence a master class on how to read a stat block - very informative, especially for those who are less rules-focussed in their approach to games.
Next comes a brief backstory, about a pretty vile cult (even by sahuagin and skum standards) that used to worship at the adventure site and how it all ended. The adventure itself begins when the party arrives on the wet, seaweed-covered steps to the Fane itself. As an aid to getting them there, several adventure hooks are provided - one has it as pure chance when they are looking for something else or have even been shipwrecked at the right place! If they have gone there on purpose, via one of the other hooks or something else of your own, there are some rumours to hear and information to be gathers, should the party have a mind to do so. A sidebar contains notes about placing the adventure in your own campaign world, and what you'll need to have (or change in the adventure).
We then move on to the adventure proper, with the entrance to the Fane complete with dramatic description and all manner of window-dressing to make it even more interesting. Once the party gains access, the detail continues, with attempts to involve all the senses (sounds and smells are described along with descriptions of what is to be seen). There's plenty to keep the party absorbed and busy, with a good multiplicity of ways to accomplish things (like getting in - there's a list of ways in which they might get the door open in the first place). They may be in for a few surprises, and there are naturally opportunities for a fight.
The conclusion leaves plenty of options, and there are a couple of suggestions for further adventures. Just remember to keep an eye on the tide... This is a neat, well-constructed concise delve for any group that enjoys exploration.
Return to Fane of the Undying Sleeper page.
Reviewed: 21 December 2016