In my games, it's usually the party that needs to break out of prison...
Publisher's blurb: "Prison breaks provide almost limitless opportunities for adventure. However, few adventures feature prison breaks because they are problematic to flesh out. Designing all the prisoners and the guards and the many minor events the PCs witness would take more time to prepare than even the most diligent GM has at his disposal. That's where Campaign Events: Prison Break comes in. Presenting copious notes on the prisoners themselves as well as minor events and dressing along with hooks, opportunities and complications it takes the hassle out of running a prison break and lets the GM concentrate on the important details of the campaign!"
More when I get hold of a copy!
Book Details:
Author: Christopher Wasko
Publishers' Reference: Unknown
ISBN: n/a
PDF, 10 pages
Date: March 2016
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Product page last updated: 19 December 2016