Following on from the first volume of Advanced Arcana, this one starts with a similar letter to a student who has now completed his first year at Aubergrave Academy of Magecraft. Likewise, the foreword to the book proper reveals that it was written by the same academically-minded mage, Kabaz Anvitz. This time, he says, he wants to concentrate on useful spells rather than those picked to challenge commonly-accepted principles of magical thought... but of course, he's ended up doing that as well. For a start, he explains - in a wonderful mix of in-character theory and game mechanics - just why a wizard 'prepares' spells in advance in terms of how spell energy is stored and used. At least, a rationale for the game mechanic! It's always been something that bugged me - ok, it's the game rule but why does it have to be like that?
This book presents over an hundred new spells ranging from first to ninth level, and the underlying theme of many of them is the idea of spells which can have more than one effect depending on anything from caster whim to the conditions under which it is cast. There are more of the multi-part or 'segmented' spells introduced in the first volume, which require several spell slots and require extended casting time as well. A full explanation of the mechanic is provided in case you do not have access to Advanced Arcana I, however, and then expands it to encompass layered segmented spells and variable segmented spells, which are new to this book. There are also notes on various ways to introduce new spells into your campaign, a process that causes some GMs no end of difficulty whilst others take it in their stride. The problem of introducing new spells to spontaneous casters who are not limited as to how many spells they know just how many they can cast in a day is also covered. These notes should help enable all GMs to handle novel spells with confidence.
Explanations done, the spells are presented first as spell lists for each spell-using class and then alphabetically with full descriptions. An example of a variable segmented spell is Ardesalf's instant biography which inscribes facts about the target being into a blank book or scroll, the more times cast (one to five times) the more you find out about your target... and there are many more innovative and interesting spells to be found here.
The Appendices are well worth reading too. The first contains notes on some of the distinguished mages who devised the spells herein. Perhaps they will turn up in your campaign, or merely be legends young wizards hear about during their training. The second deals with spellbook customisation. Perhaps a wizard would like a fancy binding or wants to write his spells on something other than paper, parchment or vellum... here are some ideas, their costs and their properties. Oh, and don't forget the ink... Other appendices deal with really wierd familiars (how about a bookworm?), alternate arcane bonds and exotic spell components - if you use one of these along with whatever's required for the spell you are casting, you may get some fascinating additional effects.
This is the sort of book that makes you wish magic were real... but inasmuch as it is within your game, it makes an excellent addition to magical knowledge!
Return to Advanced Arcana II page.
Reviewed: 24 July 2016