Living Greyhawk was a shared campaign run by the RPGA for Wizards of the Coast from 2000 to 2008. Set in the land of Greyhawk, it was truly world-spanning with different regions allocated to different parts of the real world - you adventured in the region associated with where you were physically playing the game, although there were also 'Core' modules that could be played anywhere. Within regions, modules were grouped by year as well. Another concept was the Time Unit, which limited the number of adventures you could play in a single year.
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Page last updated: 21 March 2016