Whatever sort of organisation your character might want to join, it is probably here. From the traditional mediaeval style 'guild' to secret societies, conspiracies, or private drinking clubs: they are all here. Along with magic items, prestige classes that reflect the achievement of high rank in an organisation and more.
Publisher's blurb: "Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is a social institution that pursues a specific goal. Characters can join chapters that match their aims, gaining access to training and other resources that improve their abilities and further customize their talents."
More when I get hold of a copy!
Book Details:
Author: Mike Mearls
Publishers' Reference: AEG8519
ISBN: 1-887953-77-9
Paperback, 160 pages
Date: November 2003
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Product page last updated: 16 October 2006