This book provides rules for running large-scale groups - including, indeed, empires! - so that the organisation and administration thereof can become a part of your game.
Publisher's blurb: " In d20 fantasy games, characters can gain power with spells, swords, stealth, and supplications. Yet this power rarely extends beyond the character's personal capabilities. Empire introduces rules for founding and building a political realm and carefully tending it from a tiny barony to a sprawling realm. Empire injects an epic level of action into a d20 campaign, allowing the players to take the roles of kings, worldwide religious leaders, archmages, and criminal masterminds while handing DMs the tools needed to challenge such powerful figures."
More when I get hold of a copy!
Author: Mike Mearls
Publishers' Reference: AEG8518
Paperback, 128 pages
Date: August 2003
Buy this product:
Product page last updated: 16 October 2006