Like many of the errands handed out by the Pathfinder Society, this one seems quite simple... at least to begin with. The party are dispatched to the home of Andrax d’Aponte, a previously well-respected member of the Pathfinder Society who recently retured to the Isle of Kortos after a major expedition to Osirion searching for the tomb of Razma
the Sage, and has broken off all communications with the Society. The Society would really like to see his report.
For once, no long journey is required. D'Aponte lives in Flint Tower, a rather tumble-down siege castle a scant hour's journey from Absalom. Whilst the adventure is quite constrained in its objectives, the party has some leeway in how they go about their visit to Flint Tower as the events and encounters they will face are location-based - so let them roam as they will. The background information lays out what is actually behind d'Aponte's behaviour and some things even he is unaware of, and the resources provided about the various locations in the Tower enable you to provide atmospheric and clear descriptions to the players.
Whilst it is a straight combat-oriented delve, it is possible for those characters who want to engage in conversation to do so if they wish. This is handled neatly, but does require the DM to be fully conversant with the backstory. The Faction missions fit in well, and even interlock in places, a nice touch. Overall, the adventure hangs together well... and there's potential for further adventure returning to the Osirion dig site, for those who'd like such further development.
Return to Skeleton Moon page.
Reviewed: 10 February 2016