Osirian is a bureaucratic nightmare, not least to your average adventurer: consider a place where every 'treasure' you find must be not just reported but handed over to the authorities, who may or may not return it - and even if you get it back, there's probably a fee to be paid! Whilst this system is a blight on Pathfinder Society activities too, other people have learned to manipulate the system to their own advantage. This is the tale of one such manipulation and how things can go awry!
The adventure begins with the party having been dispatched to the Spice Markets of Sedeq in Qadira to aid Venture-Captain Yasmin Kal'al in obtaining four exotic Osirian artefacts. She has a lead to someone who's smuggled them out of Osirian and although he has already sold them on, if the party can find out who they were sold to, the Society can put in its own offer. Time is, of course, of the essence...
The party's first stop is at a Sedeq bathhouse, which the smuggler is known to frequent. This leads to an interesting - and potentially informative - conversation with none other than Grandmaster Torch! From here on in, their quest will lead them all over Sedeq... a madcap and highly entertaining rush around town with plenty of interaction and the opportunity for the odd brawl. This is an adventure in which the ready tongue is of more use than the ready blade, however those who prefer to fight their way to their goals will find people ready and willing to oblige them.
It's a lively and charming adventure, and the Faction missions fit in well with both plot and setting. This is one you can really have fun with!
Return to The Many Fortunes of Grandmaster Torch page.
Reviewed: 30 January 2016