Combat is central to most games, learn how to make it far more than an orgy of die-rolling and rulebook-consulting.
Publisher's blurb: "At the heart of every adventure lies conflict, whether it's between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
"Between these covers, more than 15 master game designers and storytellers get into the thick of it. With essays that cover everything from strategy and tactics to the history of military systems at war, from increasing the tension in a conflict to using monsters, magic, and war machines on the field, these creators show you how to bring together the elements to create great combat on the tabletop and in your storytelling.
"Open these pages and enter the fray!"
More when I get hold of a copy!
Edited by Janna Silverstein
Publishers' Reference: KOBKGC
Paperback, 162 pages
Date: November 2014
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Product page last updated: 4 October 2015