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The Kobold Guide to Game Design 2: How to Pitch, Playtest and Publish

The Kobold Guide to Game Design 2: How to Pitch, Playtest and Publish

Want to be a published game designer? It takes more than good ideas and a facility for running home-grown adventures your group enjoys.

Publisher's blurb: "Get serious about your game design, with advice from professionals on all the major facets of design. This volume contains more than a dozen crucial essays to help you succeed in freelancing, playtest, and publication, including:

  • The Art of the Pitch
  • Challenging Players
  • Freelance Discipline, AKA Talent Won't Save You
  • How to Run a Playtest with Real Results
  • Design From the Bottom Up
  • What Playtest Teaches You
  • Mystery Adventures
  • Creating Play Depth
  • How NOT to Design a Magic Item
  • Fortunate Accidents
  • How to Make Your Design Matter
  • How to Sell Designs and Influence Editors

"This 59-page collection of essays - many previously presented only to patrons of OPEN DESIGN - is now available to the public for the first time. Improve your design - and your odds of publication - today!"

More when I get hold of a copy!

Book Details:
Authors: Wolfgang Baur and Nicolas Logue
Publishers' Reference: OPDKGGD2
ISBN: Unknown
Paperback, 59 pages
Date: December 2008

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Product page last updated: 4 October 2015