Even if you have the time, you might be out of ideas for the next adventure.
Publisher's blurb: "This book finishes the referee's toolkit 'trilogy' that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation - just the thing for a busy referee!
"The goal with Supplement 16: Adventure Seeds is to give the referee a multitude of jump-off points to launch new adventures with the minimum of preparation or forethought. Combined with the other books in this trilogy, and you will be able to create complex adventures that will keep your players entertained for hours, while filling them with realistic places, people, governments and corporations. Your players will think you a genius for creating such rich and varied universes!"
Author: Andy Lilly
Publishers' Reference: MGP3889
Paperback, 133 pages
Date: February 2014
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Product page last updated: 24 May 2015