Providing a swift overview of the rules - intended as a taster to entice role-players to purchase the full rules for Savage Worlds, but also useful to hand to new players so that they'll know what's going on - this contains everything you need to make a start.
Basically, it runs through the main rules of character creation, skill use, 'bennies' (a one-off add to your die roll that a player - or GM - can use when things are critical) and combat. It even covers character advancement and levelling up, and provides samples of Powers (magic) and Monsters and even a basic chart of weapons and armour.
There's a tremendous lot packed into a few pages, a very comprehensive introduction to how the system works. Armed with this and one of the free adventures available from the Pinnacle Entertainment Group website, you are ready to sample the delights of Savage Worlds...
Return to Test Drive Rules v.3 page.
Reviewed: 6 December 2003