An adventure for characters of levels 6-8, this was Adventureaweek's first foray into the 'adventure path' series of linked modules.
Publisher's blurb: "The drow city of Holoth is a wealthy metropolis of power-hungry drow families, with various houses constantly vying for position and prestige at the expense of each other. House Gullion, one of the more sinister houses, seals a pact with a mysterious race called the Vidre, an agreement which causes a shift Gullion’s way and throws the entire Underworld into utter chaos. Matron Maelora of House Gullion is as devious as they come and has far greater dreams than simple regional conquest; visions from the Spider Goddess give her insight into the expansion of her house and dominance over both the Under and Overworld.
"When the dwarven trade city of Embla is placed in a tight position, being between the Overworld and the drow city of Holoth, it calls upon the Overworlders for help. Most of Embla’s dwarven warriors have been enslaved or killed, and Emlba’s citizens have little hope of holding back the hordes of drow from Holoth.
"The PCs are called upon to help the dwarves of Embla. Their choices will have profound implications on the Underworld, as well as Rybalka and the entire Vikmordere Valley. When the dust settles, the entire region may be changed forever."
More when I get hold of a copy!
Authors: Stephen Yeardley and Jonathan Nelson
Publishers' Reference: A13
PDF, 121 pages
No longer available, see the separate Rise of the Drow section for the revised version.
Product page last updated: 7 February 2015