Take to the skies, with suggestions for how to introduce and include airships in your campaign in a believeable manner. There are example ships, rules for designing them; equipment, skills and whole prestige classes for those crewing them... and ideas aplenty to make them an integral part of scenarios or the focus of a whole series of events.
Publisher's blurb: "While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their worlds. Discover the wonders of flight and the beauty of sailing the winds from many different methods and in many different forms. After all, no one race dominates the skies?save those that need no ships and jealously guard their skies. Like sea captains traversing dangerous waters and unknown menaces, airship captains must face the wrath of the aerial realms in the forms of dragons and other invisible dangers that pose great risk to their airships."
Author: Sam Witt
Publishers' Reference: BAS-1009
Paperback, 96 pages
Date: March 2003
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Product page last updated: 5 September 2019