Additional rules for running Earthdawn games and background information of use to gamemasters.
Publisher's blurb: "Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magical spells and treasures.
"Earthdawn is a fantasy roleplaying game set in a world of high adventure, high magic, and terrible danger. The Gamemaster's Guide provides revised game mechanics, extensive setting material, guidelines for creating campaigns in Barsaive, information on creatures, dragons, Horrors, spirits, magical treasures, and much more!"
More when I get hold of a copy!
Book Details:
Authors: Eike-Christian Bertram, Carsten Damm, and James Flowers
Publishers' Reference: MGP6142
ISBN: 978-1-906508-60-9
Hardback, 304 pages
Date: August 2009
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Product page last updated: 17 December 2009