Designed to be slotted into your chosen campaign setting - which may even not be a fantasy/D&D one - this book covers the archetypal 'Dinosaur' of countless horror movies, T. Rex himself.
Publisher's blurb: "No real-life creature has stoked the flames of imagination more than tyrannosaurus rex. Since its discovery a century ago, T-rex has served as a constant reminder of human frailty. Not only does its massive mouth belittle mankind (its jaws are, after all, as long as a man is tall), but its Earthly reign makes us pitifully insignificant. Homo sapiens has walked the Earth for a mere 100,000 years -- but tyrannosaurus rex ruled for six million years.
"Dragons were real, and they were called T-rex. The Complete Guide to T-rex gives you the rules and background you need to put these real-life dragons in your d20 game. By the time you're done reading, T-rex won't be a dumb lizard; it will be an intelligent conqueror that forms alliances, remembers treachery, and builds dynasties that span generations.
"We have taken a few fantastic liberties with T-rex. The standard T-rex is present, of course, in both the forms that history has known it: the sluggish, tail-dragging version painted by Charles Knight, and the modern, fleet-footed version depicted in Jurassic Park. But we go even further than that. (This is a fantasy game, after all.) Modern reptiles continue growing their entire lives. What if T-rex was the same? What if this king of predators (whose only natural enemies were his T-rex rivals) survived to extreme ages? How large could he get? And what are the implications of the sheer willpower that must reside in such a beast?"
More when I get hold of a copy!
Click HERE if you want to buy this book from Amazon.com or HERE
if you prefer to use Amazon UK.
Book Details:
Author: Joseph Goodman
Publishers' Reference: GMG1003
ISBN: 0971276765
Paperback, 32 pages
Date: October 2002