Find out what makes a community hang together, make sure that the ones in your game world 'work' as well as be fun places to adventure in!
Publisher's blurb: "City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.
"Contents of this book include:
- An Introduction that describes the scope of the series and the contents of the upcoming volumes
- A section on the Characteristics of Communities that examines small communities, towns, cities, and special-purpose communities like military bases and plantations, along with regional and racial influences on the development of communities
- A section on Buildings
- A section on the Physical Characteristics of Cities that includes discussion of fortifications, lighting, and conditions on, above, and below city streets
- A section on Disasters"
More when I get hold of a copy!
Book Details:
Authors: Michael J. Varhola, Jim Clunie, the Skirmisher Game Development Group
Publishers' Reference: SKPE0802
ISBN: n/a
PDF, 36 pages
Date: March 2008
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Product page last updated: 29 March 2009