While 'combat' on a personal level is pivotal in most RPGs, it can be harder to integrate full-scale warfare into your campaign... and yet minor skirmishes often escalate to this level. Here's some help in making wars happen as a part of the ongoing campaign.
Publisher's blurb: "This book gives GMs rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat. This book brings to life the very thing that topples nations and makes history. With campaign advice and artifacts that men have destroyed royalty to find, this book has everything a growing campaign needs."
More when I get hold of a copy!
Authors: Peter Flanagan, Andrew Getting, Travis Heerman, Mike Mearls, Jim Pinto, John Baxter Stringfellow, Eric Steiger, Douglas Sun, and Rich Wulf
Publishers' Reference: AEG8508
Paperback, 144 pages
Buy this product:
Product page last updated: 18 January 2007