Laid out as a handbook for new students, this fascinating work introduces the academic study of wizardry, in particular that of the School of Abjuration. There are plenty of side comments addressed primarily to the DM, indicatiing how to fit the various concepts presented, and indeed the College itself, into your own campaign.
Publisher's blurb: "A handbook for students of the famed college of Abjuration, including many new rules for Abjuration specialists. Includes rules covering antimagic spell casting, new ritual magic and introduces the various faces of abjuration wizards. In writing this, the first of the Academy Handbooks, we have tried to take a step away from the usual fare of spells, feats, prestige classes and the like. Its not that we didn't want them in it, after all we all like books of stuff, but the emphasis is shifted onto the setting background. The purpose of this is to create a book that, for players is both a splat book and an interesting read that makes them think about how and where their character learned their magical abilities. For the GM, on the other hand, it is not merely a book for players that will cause them numerous headaches. Instead it is a self-contained setting that can easily be slotted into their existing campaign world."
Authors: Matthew Sims and Nigel McClelland
Publishers' Reference: MG002
PDF, 41 pages
Date: December 2002
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Product page last updated: 31 May 2007