Aimed primarily at those who'd rather play the Bad Guys (or at least, orcs), this can be modified easily for more conventional parties of 4th to 6th level.
Publisher's blurb: "On the great Svimohzish Isle, your orc tribe struggles to forge their destiny in the roots of the Svomawhom Forest. But danger lurks in the depths of the trees - a large pack of gnolls, their fur strangely green, has been attacking passing caravans, destroying cargo and taking prisoners. While the deaths of these pitiful merchants of lesser races mean nothing to you, if the gnolls are not stopped, then surely the human armies will rise up and pierce the dark woods with their light. Before that happens, you must end the gnoll menace - and uncover the mystery behind their green hue - to claim their goods and territory for yourself..."
Author: Paul Wade-Williams
Publishers' Reference: K&C1036
PDF, 22 pages
Date: February 2007
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Product page last updated: 28 January 2008