12 to Midnight's first venture into fantasy.
Publisher's blurb: "So... people say you're pretty good in a fight. 'Hero' might be putting too fine of a point on things, but adventure certainly seems to find you even when you're not actively seeking it out yourself. You've solved mysteries, foiled plots, and fought evil with steel and spell. You've seen all manner of creatures and traveled from the most impressive cities to the most simple villages. A place like Flintpoint here hardly even qualifies as a village - it's more like a waystation on the road around the marsh. But don't write us off just yet. Before it's too late, someone like you needs to know about the things we've been hearing in the marsh. Dangerous things. Menacing things. Wild things.
"Taking inspiration from classic fantasy adventures, Marsh of the Wild Things challenges heroes with unexpected foes, a strange ally, and lots of heart-thumping combat. This adventure for 8th level characters is easily dropped into any fantasy campaign setting. At least half the adventure takes place outdoors, allowing adventuring parties with a Druid, Ranger, or other characters with the Track feat to shine."
Author: Rob Manning
Publishers' Reference: TWL0028
PDF, 46 pages
Date: January 2007
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Product page last updated: 1 March 2008