Even when you're asleep - or is that especially when you're asleep - you cannot escape!
Publisher's blurb: "Cthulhu Roleplaying Beyond the Wall of Sleep. TO DREAM: We all dream. Dreams entertain the mind, and help organize the dayâ��s events. At some time in your dreams, you will come across a huge cavern leading enticingly downwards. If you follow it past the Seventy Steps of Light Sleep, it leads to the Cavern of Flame. There dwell two hoary Priests Nasht and Kamen-Thah, who judge all dreamers and, if they find them worthy, admit them to the Dreamlands. The door opens, and all the world beyond is a dream. There is much unearthly beauty, and cosmic great terror. If you live here long enough, and gain sufficient skill, you can learn to create new objects, new life, and a new reality.
"Dreamlands: This book provides everything needed by the Keeper to run Dreamlands adventures. The Dream Journeys section contains six scenarios including To Sleep Perchance to Dream, Captives of Two Worlds, Pickman's Student, Season of the Witch, Lemon Sails, and The Land of Lost Dreams. Also included is a map of the Dreamlands. A version of this map in included in the handouts, to be given to the players after their first trip to the Dreamlands. Finally, the Handouts are items to be given to the players during the scenarios. As a bonus, a variant of the Cthulhu character sheet is also provided which includes the new skills required for dream travel."
More when I get hold of a copy!
Authors: Sandy Petersen, Keith Herber, K. L. Campbell-Robson, Scott Clegg, Richard T. Launius, Mark Morrison, Phil Frances, Lynn Willis, Susan Hutchinson, Jacqueline Clegg, and Jeff Okamoto
Publishers' Reference: CHA3302
Paperback, 136 pages
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