The power to create lush wilderness tiles suited to your own needs is now at your fingertips - without the need to tailor your design to suit the tiles you can find! In yet another display of their mastery over PDF technology, 0one Games has produced a second 'make your own tiles' product to go with the first.
It is quite versatile, with the ability to have grass, sand, rock, etc., as the base with roads, rivers, trees and rocks, bushes and even 'special features' like cave mouths and fallen trees to add. While a dungeon is likely to be regular, as someone made it, it seems more limiting to have to create natural features on the grid layout imposed by the system, but a bit of thought and pre-design will enable you to get pretty close to what you need (although for some reason the fallen tree is determined to layer underneath a rock feature!).
The range of features is impressive and versatile, as you are given a choice of positions for rivers, trees, rocks, roads and so on - the 'special features' have just the one position on a single tile, so you need to work out how the surrounding tiles will be laid out to ensure that the item is in the right place for your needs. A couple of gridded reference sheets are supplied for you to concoct your overall design before you begin.
The biggest problem is that you cannot save anything - once you have designed each tile you have to print it out (so no planning your layout on the train and printing it out when you get home!). That aside, it has wonderful potential for anyone who wants to be able to display the surroundings clearly to their players... now I cannot wait for a 'village tile designer' so that I can add buildings to my layouts!
Return to Wilderness Tile Designer page.
Reviewed: 20 December 2006