Whatever sort of campaign you are running, the characters have to go to sleep and they probably dream. Want to make something more than 'downtime' out of bed time?
Publisher's blurb: "What are dreams made of? What are they trying to tell us? Do dreams influence our destiny? How can we control them? How does the dream world affect our perceptions of reality?
"If you've ever asked these questions in your games, Phantasmos helps you to find the answers. Phantasmos is a d20 supplement full of plot ideas, options, creatures, spells, character options, and much more that allow you to explore Somneiros, the dream plane. Somneiros is where all sleepers' minds go when they dream. The material in this book helps you to explore this plane of existence, using its power to change your own perception of reality, as well as that of your friends and enemies.
"In addition to the exploration of this new plane, Phantasmos also explores practical information concerning sleeping and dreaming for your game. This is useful even if you choose not to incorporate Somneiros into your campaign."
More when I get hold of a copy!
Author: Bevan Thomas
Publishers' Reference: SP1007
Paperback, 82 pages
Date: September 2006
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Product page last updated: 8 October 2006