A detailed primer on not just the Iron Heroes rules variant, but on how to make rule mechanics work to create the sort of game you want to run and play.
Publisher's blurb: "This book pulls back the hood and explains the systems behind the Iron Heroes variant rules. More than a simple game master's guide, it is an owner's manual that gives you all the design tools they need to run a successful heroic combat campaign or character.
"All-new rules concepts include villain classes, combat zones, alternate experience and reward systems, alternate methods for generating ability scores and even magic items!
"In-depth rules discussion and commentary on such topics as characters in the campaign, terrain effects, wealth, and combat teach you not only how to use the rules, but how to change them. The book's direct, engaging style pulls back the game designer's curtain and lets the DM see how and why the system works.
"This is a must-have not only for every Iron Heroes DM, but also for gamers interested in rules design. More than a reference book, Mastering Iron Heroes is a handbook for creating, designing, and running fantasy roleplaying campaigns."
Author: Mike Mearls
Publishers' Reference: WW16155
Paperback, 96 pages
Date: December 2005
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Product page last updated: 14 August 2006