Introduction to a setting that's high on role-playing and low in magic.
Publisher's blurb: "Welcome to the Land of Argyle, where the actions of the past still affect the decisions of the present. Argyle is a campaign setting ripe with opportunity; centuries ago, Human Mage-Kings ruled the land, subjugating all other races during the Age of Domination. The Plague brought an end to this tyranny, reducing Argyle's population by more than half, and the Spires of the Mage-Kings sit empty throughout the land.
"The actions of the Mage-Kings reached much farther than the Plague, though. Magic is now feared and reviled throughout the land, and those Humans who risk using arcane powers face dire consequences. Militant Elves stand ready to defend their lands. Stalwart Dwarves now carry the fight to ancient Human-created foes, while Grizzlefoot Halflings dominate the Great Plains. Throughout Argyle racial tensions run high.
"The Argyle Lorebook explores a land reeling from a history of hate, struggling to shape a future rejecting the arcane."
Authors: Mike Huck, Brad Lean and others
Publishers' Reference: SOSLOA1a
PDF, 160 pages
Date: April 2006
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Product page last updated: 16 July 2006