A host of resources to help you make your game even better.
Publisher's blurb: "A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time.
"The Dungeon Master's Guide II builds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.
"Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town."
More when I get hold of a copy!
Authors: Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, and Robin D. Laws
Publishers' Reference: WTC86317
Hardback, 288 pages
Date: June 2005
Buy this product:
Product page last updated: 6 February 2013