A new guide to variant rules for the Dungeons & Dragons roleplaying game - plenty good stuff for those who like to tinker with their ruleset and choose the mechanics that best suit their game.
Publisher's blurb: "This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system."
More when I get hold of a copy!
Authors: Andy Collins, Jesse Decker, David Noonan, and Rich Redman
Publishers' Reference: WTC88156
Hardback, 224 pages
Date: February 2004
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Product page last updated: 19 August 2013