Resources to help you adapt real-world secret societies to your game, or to create your own...
Publisher's blurb: "Every campaign setting has its cults, conspiracies, and secret societies. Find out what's worked for them in the real world and what's brought them down. Titans of conspiracy theory like the Freemasons, Knights Templar, and the Assassins rub shoulders with game-perfect organizations like Mossad, Aum Shinrikyo, and the Thule Society. Each of them is fully detailed, ready to serve as a source of inspiration or drop straight into your weekly game.
"There's also advice on getting the most impact and realism out of your secret societies, examples of societies in different genres of d20 play, plot hooks to bring your PCs into the action, prestige classes, and details on other societies from our world for whenever you need something a little extra for tonight's game.
"Why let your next secret society fall lifeless when the real world has already done the work for you?"
Author: Landon J. Winkler
Publishers' Reference: SP1002
PDF, 104 pages
Date: March 2006
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Product page last updated: 8 October 2006