Cities exist on the back of trade, and the Great City is no exception. One of the main reasons adventurers visit cities is to stock up for their next foray, or to sell the loot from the last one, so this is bound to come in useful.
Publisher's blurb: "The Trades Ward is the beating commercial hearth of the Great City. All adventurers sooner or later will visit this crowded district. In the middle of the trades ward the great market square is found, where an infinite number of small booths, peddlers and self-calling vendors show up like magic at the first light of each day. The trades ward features also many brick-n-mortar shops, both facing the square and scattered in the many alleys and small streets surrounding the great square. All of the common services can be found here: alchemists, locksmiths, armorers, tailors, weavers, weaponsmiths, brewing houses, and woodworkers. The number of the building refers to the map available in the Great City blueprint."
Megan's review
Book Details:
Author: Mario Barbati
Publishers' Reference: BLU22
ISBN: n/a
PDF, 23 pages
Date: February 2006
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Product page last updated: 20 October 2007