Make divine magic a force to be reckoned with, and the stuff of which legends are made.
Publisher's blurb: "For over thirty years now, Divine magic has been treated as little more than a poor man's version of Arcane magic -- different in spell lists, but treated as essentially identical. Still based on a certain number of spells per day, with predefined effects, etc. Likewise, playing a cleric, druid or paladin often ignored the things that make those classes more than just a different kind of magic-user, or a fighter who can heal wounds and turn undead.All of that ends now.
"Miracles & Wonders gives GMs and players a completely new system for handling divine magic. Divine miracle-workers call upon their deity directly, asking for a miracle at the moment it is needed, and the GM, roleplaying the Power in question, dictates the exact result based upon the character's accumulated reserve of divine Grace, their success at Invocation (and subsequent Humility), the Hubris they have incurred and scope of the miracle sought. Using this system, miracles of biblical scope can be played out within the game setting, returning the quality of wonder, might and world-shaking importance that accompanies miracles throughout mythology."
More when I get hold of a copy!
Click HERE to buy this from RPG Now.
Author: Stephen J. Barringer
Publishers' Reference: ADM2006
PDF, 25 pages
Date: March 2005
Product page last updated: 1 January 2006