Oddly enough for a quasi-mediaeval setting, Dungeons & Dragons assumes everyone can read & write (unless they are a barbarian) - but here are some ideas for how to make good use of literacy.
Publisher's blurb: "The power of the written word has shaped nations, defined societies, and brought power to the people. Words impart knowledge and wisdom--attributes essential to survival but unattainable through force of might. It's force is subtle, but felt by all.
"Ink & Quill brings the elements of the written word into your game, providing prestige classes, historical background, professions, and other essential information on how scribes exist in a d20 campaign world. From the barrister and the scribe to the composer and playwright, Ink & Quill brings new options into your d20 world."
Author: Thomas Knauss
Publishers' Reference: Unknown
PDF, 65 pages
Product page last updated: 8 November 2019