A wealth of material for those wanting to incorporate - or even concentrate on - ghosts and ghost hunting in their game. Ghost-hunting equipment, details of the ghosts you can catch, new occupations, skills, etc. and so on.
Publisher's blurb: "Do you want to make more money hunting ghosts? Sure, we all do! With our easy to read Ghost Hunter's Guide, you too can become a Ghost Hunter in just under one hour. That's right, one hour!
"Armed with the Ghost Hunter's Guide, you can learn such professions as antiques dealer, circus performer, escape artist, fortuneteller, ghost hunter driver, ghost hunter president, ghost hunter secretary, ghost hunter tactical leader, ghost hunter technician, ghost hunter treasurer, ghost hunter vice-president, journalist, mystic, psychic, psychic investigator, or stage magician. You can also earn your degree by taking one of our advanced classes, including arcanist, clairvoyant, exorcist, geomancer, ghost hunter, medium, parapsychologist, and skeptic.
"Everywhere, people are dying and rising up as ghosts. These ghosts are in desperate need of capturing and only you can help. Thanks to the International Center for Ethereal Containment and Control (ICECC), we now have the technology to trap ghosts and can lend it to you for a very low fee. With your purchase of the Ghost Hunter's Guide, you can rent our amazing electron packs for just five dollars an hour and start hunting ghosts in no time!"
More when I get hold of a copy!
Author: Mike Tresca
Publishers' Reference: RPO3013
PDF, 57 pages
Date: November 2004
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Product page last updated: 20 July 2006