For those who wish to go down to the sea in ships, here is all you need to run adventures or whole campaigns afloat.
Publisher's blurb: "These seafaring predators have been the terror of the oceans since man first realized that the sea was the ultimate trade route. This sourcebook for players and GMs alike presents over 10 new feats, 7 prestige classes and 13 pages of new equipment and spells geared toward a seafaring, pirate-based campaign, as well as discussions of life on a pirate ship and other aspects of a pirate's life. Though fully compatible with the Kingdoms of Kalamar campaign setting, D&D players can use this book (fully compatibale with both 3.0 and 3.5) to enhance any D&D game. Includes a complete guide to ship-building, naval combat, and weather at sea!"
More when I get hold of a copy!
Author: Travis Stout
Publishers' Reference: K&C1017
Paperback, 144 pages
Date: September 2003
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Product page last updated: 26 January 2008