This inaugral issue is jam-packed with thought-provoking articles, with a special feature on Hero Quest.
Contents: -
- Hero Quest Unbound: Q&A with Greg Stafford
by Matt Snyder
- Redeeming Thed, goddess of rape by Ron Edwards
- The power of myth by Chris Chinn
- Argonauts: Epic Greek heroes and their inevitable tragedies; an M&M Superlink game preview by Jonathan Walton
- You do what for a living? The economics of adventuring by T.S. Luikart
- World design, block by block: How to build a setting with a creepy haunted Halloween example by Emily K. Dresner Thornber
- Improvisation techniques for gamers: How to use the tools of improvisational theatre in your gaming sessions by Pete Darby
- This just in: Your favorite game sucks: A critical view of harsh critics by Jason L. Blair
- A role-playing game by any other name: Accept no substitute--role-playing games are their own thing by Eddy Webb
- Guilty pleasures: A call for change in the way hobby markets itself the the mainstream public by Lisa Fleishman
More when I get hold of a copy!
Available FREE from the Daedalus website, click HERE to get your copy.
Journal Details:
Editor: Matt Snyder
PDF, 52 pages
Date: Fall 2003