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Dungeons & Dragons 3e: Dawn of the Serpent

Dawn of the Serpent

This adventure provides a neat interlude sometime the party is travelling through wild-enough terrain that a night in the open will be involved, as it opens with them spotting what looks like a welcoming camp fire ahead one chilly evening...

Of course, they won't get the rest, warmth and companionship they might have been expecting. The DM's Background points out the main hazards of travelling: inclement weather, roving bandits and occasional monsters - and this adventure includes all three. The adventure is set in the Gloamwood Forest, which has of late gained a bit of a reputation for being dangerous, although the road that goes through the forest is quite well-travelled and relatively safe. This forest can be placed anywhere in your campaign world where a largish forest with a road through it is appropriate. It's best run in winter, but if you prefer to run it in another season, that's fine.

Various rumours may be heard before the party actually reaches this stage in their journey (particularly if you like foreshadowing), and then it's straight on with the action. Investigating the camp fire leads eventually to a lair that needs cleaning out. It's all quite straightforward in a way, but there are traps and monsters to defeat on the way to solving the adventure... and some neat ideas for what might happen afterwards.

As a way to enliven a journey, this makes for an interesting challenge - especially if you have carefully prepared your party to expect a covivial night around a campfire on a cold night. The various elements of the story combine well together to make an entertaining interlude with potential consequences that might haunt the party for some time to come.

Return to Dawn of the Serpent page.

Reviewed: 21 May 2017