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Dungeons & Dragons 3.5: The Kopru Ruins

The Kopru Ruins

Originally issued as a free web enhancement for Stormwrack, the maritime environment supplement, this is an underwater adventure that takes the party to visit a ruined city at the foot of an uninhabited island - one in any suitable chain of tropic islands in your campaign setting will do just fine. Suggestions for suitable locations are made for those using the Forgotten Realms or Eberron campaign worlds.

The backstory for the DM tells the story of the underwater city and the wars that left it in ruins... and what's going on there now. A brief adventure synopsis describes what the party needs to do and there are some hooks to attract their attention - including a suitably vague treasure map (provided) and hints of loot to be had. There's a couple of others if that doesn't appeal to your party.

As it's a site-based adventure (the ruins), actually getting there is left to you, although there are brief notes about possible hazards on the way. Once there, a plan of the ruins (suprisingly small) and detailed notes of what is to be found therein are provided. It is all underwater, so the party will need some means of breathing, but at least the water is warm even if it is quite deep. No individual encountered there is interested in conversation, so there is plenty of combat to be had.

There are extensive notes on the ancient race that once inhabited the ruins, the kopru, and brief notes on possible follow-up adventures. The real challenges here are the environment - especially if not familiar with being underwater, the party may struggle to cope with traps they'd breeze through on dry land - and meeting an unfamiliar race.

Return to The Kopru Ruins page.

Reviewed: 11 July 2016