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Dungeons & Dragons 3.5: Bad Moon Waning

Bad Moon Waning

Set in and around the settlement of Deepwood, this adventure can be placed in any remote wooded area of your campaign world. The background notes reveal the underlying secret of the settlement, but even outsiders are aware that not all is well in the town: the town's priestess being ripped to shreds by a werewolf who turns out to be an upstanding member of the community will give that impression. And yet, it's not a werewolf problem...

The adventure is very freeform, with encounters and investigations around the town that can happen pretty much in response to party actions. The really interesting thing about it is the deep moral questions that it poses, questions that the townsfolk themselves must face, never mind the party. This one ought to get them thinking.

To aid in running it, there's a map and detailed notes on Deepwood and the people who live there, along with plenty of hints and tips to help you play an array of NPCs. This is an adventure that includes a lot of interactions, and needs the party to have their wits about them and their eyes open. Careful preparation is key, but it should prove a memorable interlude.

Depending on what the party finds out, various ways are suggested to get them to the climax in a nearby valley - a nice way of completing the adventure without having to lead them by the nose! Even neater, a brawl is going to take place irrespective of what the party does - or even if it gets there in time - as rivals are spoiling for a fight. There are a few suggestions for handling the aftermath and follow-up adventures, but overall this is a well-crafted and thoughtful adventure.

Return to Bad Moon Waning page.

Reviewed: 5 June 2016