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Dungeons & Dragons 3e: Road to Oblivion

Road to Oblivion

There has been an earthquake in some remote mountains with all manner of consequences. There's a lenthy background that explains what is going on, setting the scene nicely. The hooks provided have the party in one of two remote townships - the road between them has been blocked by a rockfall, and a cleric going to one of them to take charge of the Temple of Pelor has gone missing. Or of course they might just be travelling that road about their own concerns, and come across the rockfall and what it has revealed...

Be that as it may, the adventure proper starts when the party arrives at the rockfall. From then on, a series of encounters leads them on to explore and discover what was hidden in the hills. There are plenty of opportunities for conversation as well as for some good fights; whilst the party will meet some folks who challege common conceptions - much is not what it seems... and there is also a terrifying monster that must be destroyed.

The descriptions are full of delightful little details that make the place come to life, and what they find is fascinating indeed. However, if you like to tie things down with maps and plans you will have to develop your own - at least an area map could be useful. There are strange and beautiful things to be found in the mountains, enjoy exploring them.

Return to Road to Oblivion page.

Reviewed: 1 June 2016