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Dungeons & Dragons 3e: The Treasure of the Black Veils

The Treasure of the Black Veils

Fancy a spot of treasure hunting? Most parties of adventurers find the lure of treasure hard to resist, and here is an opportunity to go after the loot of a long-dead bandit.

The opening section tells the story of the bandits and their fate. It's all the sort of 'common knowledge' stuff that the party ought to be able to pick up quite easily if they don't already know the story. There are notes on the ruins of the abbey that once was their lair, and what's there now, these the DM will want to keep to himself. It's said, however, that the place is haunted by the bandit leader, who was slain when the band was attacked by the local lordling's army - and this provides one of the hooks, not that you'll probably need much of an enticement...

The logical starting point is a small town on the edge of the fenland where the ruined abbey is situated. There's the usual stat block for it, and notes on what the party can find out there - a few more rumours, a chat with a helpful druid, as well as the full story of the rise and fall of the Black Veil Bandits. Oh, and apparently someone turned up recently saying that they'd found the treasure but needed a cart to haul it out... only they were never seen again.

There is a map of the ruins (you'll need to come up with your own fens and any encounters that happen on the way to the abbey) with detailed descriptions of each location therein and the encounters that will take place there. There are assorted monsters and an interesting Big Bad to defeat - none are interested in conversation - but if the party can find the loot it is well worth the having! Note that it is extremely well-hidden, you may need to guide the party a little in figuring out what they have to do.

A neat straightforward treasure hunt, an excellent side-adventure and a way to raise some party funds...

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Reviewed: 24 May 2016