Golarion is not free of the evils of human trafficing, it appears, as the wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom, has been kidnapped and sold into slavery. Desperate to get her back, Grand Ambassador Salhar has turned to the Pathfinder Society, and the party has been tasked with her rescue. They're given a contact, a fellow addicted to the notorious drug grit who is known to be involved in the illegal trafficking of noble females as household slaves - perhaps he knows something about the matter. Whilst slavery isn't illegal in Absalom, kidnapping and selling people off the street certainly is!
If you are worried that this might be an investigation-heavy adventure, relax. It is full of combat from start to finish, with a couple of mass brawls and an assault on a slave ship to keep the party on their toes. The adventure is rather linear, and depends on the party finding and questioning several people in a linked chain of evidence that will eventually lead them to their quarry, and a lot of the time they'll have to work at their Diplomacy checks to get anything out of anybody. There doesn't seem to be any fallback position if the party fails to get the next piece of information - realistic, perhaps, but liable to derail a game if characters cannot reach the stated goal via the single available way of getting the information required.
That said, it's a taut action-packed adventure, an exciting trip through the seedy underbelly of Absalom's slave trade. The Faction missions are neatly entwined into the plot, and may set individual party-members at odds with each other, although all still wish to rescue the Lady Anilah Salhar, who will be suitably grateful and owe the party a favour that can never be repaid.
Return to Slave Pits of Absalom page.
Reviewed: 16 January 2016