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Pathfinder RPG: Midgard Tales

Midgard Tales

Any ONE of these adventures has the potential to make legends about your characters... but a whole book-full? Starting with one for 1st-level characters and progressing level by level (with, for some reason, a whole bunch for 3rd-level characters) to the heights of 11th-level, these can provide the framework for a long-running campaign or be dipped into as you please.

Whatever, merely reading them - never mind playing them - puts depth and vivid life into the already delightful alternate reality that is the Midgard Campaign Setting.

The first adventure starts with a bang, with a dramatic in media res opening that leaves the characters in no doubt about what they need to do first... survive! Indeed, it's such a good opening adventure that I'm considering changing my mind about my campaign opener for the local group who want to play some Pathfinder...

Like all the adventures, the GM is provided with copious detail about what is going on around the party, who else is there and what they are doing - that even before you get to the bits about how they will react to likely character actions. The one thing the first adventure lacks is a good map... but as its setting is intended to be mind-wrenchingly weird, just cope with the confusion and pass it on to your players! Later adventures have better maps, fortunately.

This is not an adventure path book. It's not even a campaign. What it does contain is a collection of excellent adventures that each portrays some aspect of the rich and strange adventure playground that is Midgard. They're not even linked, they are discrete, stand-alone adventures... but each one takes you somewhere different, somewhere fascinating, somewhere that legends await to be written.

Enjoy this epic exploration of Midgard, go write the stories for tomorrow's fireside.

Return to Midgard Tales page.

Reviewed: 23 July 2013