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Pathfinder RPG: Shadows of the Dusk Queen

Shadows of the Dusk Queen

A mysterious forest, legends about an evil soceress who vanished completely but might now be coming back... is this enough to get your party to go and investigate? If not, perhaps they just happen to be travelling through the forest or have been hired to check the place out - a few hooks such as these are provided but in essence the adventure begins when the party enters the forest, no matter how they got there. Just where the forest might be located is left to you as well - it may even not be in Midgard if you are not using that setting.

A brief Adventure Background lets you know a little about what is going on, and then we're off, beginning with an encounter with a treant with obscure motives, but who could be quite helpful if handled the right way. If the party are there by chance, however, this encounter might prove rather baffling as the treant assumes they know what's going on! Fortunately, if the characters are too puzzled, other forest denizens have been provided who have a good understanding of the situation and are prepared to help out - indeed it's suggested that you use them to keep the plot flowing if it stalls due to the party being unsure about what they ought to be doing.

This is a location-based quest adventure. Each location is described and the events or encounteres associated with them given in detail, along with applicable monster stats. Interestingly, many enounters are with creatures subtly modified from 'book standard' to suit the shadow fey feel, stirges that can hide in shadow and the like. There are some nice illustrations embedded in the text and, in a neat move, they are provided in an 'Art and Maps' appendix if you like to show your players what their characters see.

The assumption is made that the characters will seek to prevent the Dusk Queen (as the evil sorceress terms herself) from making a return to her former power: in this case there's a fine cinematic end-battle to be had. The 'Art and Maps' section not only provides a one-page floor plan of the setting, there's also a full sectional battlemap for those who want to use miniatures or pawns for the climactic brawl. And there's a little hint about things to come in the promise of a sequel to this adventure...

This is a well-presented scenario, a little forced in the assumptions made about what the characters will do perhaps, but enjoyable nevertheless - and if the threat posed is presented well and the eerie menace of the setting played up, successful characters should have a feeling of real accomplishment, of having prevented a genuine menance developing in the area.

Return to Shadows of the Dusk Queen page.

Reviewed: 6 July 2015