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Dungeons & Dragons 3e: Into the Green

Into the Green

A seamless mix of real and fantastical ecology, this book will help the overland journey parts of your adventures come to life, become part of the story rather than something skipped through quickly with a couple of random encounters thrown in. People playing druids and rangers, or anyone who enjoys the great outdoors, will find plenty to enlighten and delight their characters, too.

Publisher's blurb: "Every campaign setting has a broad section of the map that is simply colored green. This is the wilderness, an unexplored and dangerous area ripe for adventure, but woefully undefined and undocumented. What does this green swath mean, and what can be found there?

"Into the Green provides rich detail for four different types of green environments, describing the ecology, terrain, hazards, and resources of each. From tall alpine forests to dark foreboding woods, from lonely and sprawling plains to dense and sweltering jungles, no feature is left out.

"Into the Green is designed as a guidebook for both players and GMs alike, providing the resources needed to flesh out a wilderness campaign, and the knowledge needed to survive in one. For the GM, Into the Green details the living creatures and the unique conditions that make up each of the four terrains. Trees, plants, animals, microorganisms, monsters, pitfalls, and climates are all included - the complete cycle of life is defined.

"Along with each of the environments are a wide variety of skills, substances, spells, concoctions, devices, gear, and information invaluable for dealing with the specific hazards of the wilds. Every plant tells a story, every creature provides a clue to success, and every monster is a treasure in and of itself."

Megan's review

Book Details:
Author: Thomas Knauss
Publishers' Reference: BAS-1012
ISBN: 1-59263-005-7
Paperback, 96 pages
Date: June 2003

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Product page last updated: 6 October 2019