There's a lot more to adventuring that poking around in a dungeon, and this sourcebook should help you develop your campaign in new directions.
Publisher's blurb: "It's time to move beyond the dungeon. The wild frontiers of demon-haunted forests, sun-blasted deserts, windswept glaciers, and rolling plains are now open for adventure with this exciting d20 sourcebook. Guidelines give DMs advice on constructing wilderness adventures, complete with ready-made encounters, new creatures, rules for weather, and other effects unique to the outdoor environment. Just as the core d20 rules teach DMs to create dungeons and stock them with monsters, this sourcebook applies the same process to creating and running outdoor adventures. For players, this book introduces new prestige classes, feats, and skills tailored to exploring the wilderness."
More when I get hold of a copy!
Book Details:
Authors: Gareth Hanrahan, Andrew Hudson, Jeff Ibach, Mike Mearls, Jim Pinto, and Patrick Younts
Publishers' Reference: AEG8517
ISBN: 1-887953-75-2
Paperback, 176 pages
Date: 2003
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Product page last updated: 23 January 2007